This is the content of the Readme file in the zip:
VFX variables
nVFX1, nVFX2, nVFX3...nVFXn
- Will apply the VFX in the vars on the placeables/creatures in the area.
-- Usage: By assigning on creatures or placeables the int variables nVFX1 to 549 and nVFX2 to 445, the creature/placeable will glow green with a glyph around it.
-- Demonstration: VFX demonstration Placeable in Demo Area
- Will apply the VFX in the vars on the spawned creature with these vars.
-- Usage: By assigning on creature the int variables nVFX1 to 549 and nVFX2 to 445, the creature will glow green with a glyph around it.
-- Demonstration: Creatures => Custom => Tutorial => VFX Dude
bSpawnVFX_Random - When set to 1, it will apply a random GLOW based VFX on the spawned creature.
- Usage: By assigning on creatures int varaible bSpawnVFX_Random to 1, the creature will spawn with a random glow.
- Demonstration: Creatures => Custom => Tutorial => Random VFX Dude
VFX IDs:
https://pastebin.com/7jzF3ZLsVisual Transform variables
fScale, fRotateX, fRotateY, fRotateZ, fTranslateX, fTranslateY, fTranslateZ, fAnimSpeed
- Will apply the visual transform on the objects in the area.
-- Usage: By assigning on creature/placeable the float variable fScale to 0.5, the object will be half the size in the game world. By assigning to 2.0, it will be double the size.
-- Demonstration: Visual Transform demonstration Placeable in Demo Area
- Will apply the visual transform on the spawned creature with these vars.
-- Usage: By assigning on creature the float variable fScale to 0.5, it will spawn half the size in the game world. By assigning to 2.0, it will be double the size.
-- Demonstration: Creatures => Custom => Tutorial => Visual Transform Dude