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Messages - Ser Shroom

#1







How many more of your relics do I have to take?

When will one of you come forward and fight?

Agassians: - Your axes are blunt. You do not deserve to call yourselves a warrior faith.

~V.R
#2
Notices and Bulletins / ~A Challenge - To the Agaslakku
February 02, 2024, 10:13:57 PM
Here's your prize, AXEMEN.




Balestriere Vico Rasca offers it to you. To the worthy. To anyone who can overcome me. Defeat me in a duel.

Your Wheel is a dusty, ashen thing. Broken and driven into the dirt. Miserable. Wretched.

Yet my light shines bright. It is destined for the highest places amongst the Dome.

Fight me for it, if you dare.

~V.R.
#3
The skill enhancements you can give custom cloth / leather in the Hall of Silk and Leather are numerous. Parry is glaringly missing though. I don't know if it's an oversight or a conscious design choice. But would suggest it's a fitting addition to the options.
#4
Suggestions / Make Harvested Meat Cookable on Campfires
November 10, 2023, 12:37:37 PM
Lots of meat drops from enemies (raw beef, raw animal meat) come with between 2-6 unique charges allowing them to be cooked on fires. Meat items harvested from animals using the butcher knife do not. Just a bit of a QoL improvement would it be possible for meat butchered from animals to be given this unique property?
#5
The cultist sorcerer background is documented as providing the following perk: -

Spell Modifications
Summon Creature duration increased by 2 rounds per level


I've done some time testing and it seems this bonus isn't applying. A cultist with GsF: conjuration gets the standard 6 rounds per level instead of what should be 8 rounds per level with this bonus.
#6
Suggestions / Up the XP Reward on Azgal Valley
April 09, 2023, 11:11:16 AM
Possibly this flew under the radar of the XP balance pass. However at level 7 this quest gives 200 end quest XP. There is no mob or progress XP that I recall seeing. It's one of the longer level 7's to do  as well (possibly the longest?) with lots of travel time. Could it be considered to bump this up to 300-350 in line with a lot of the max 7 quests as they are now?
#7
Balestriere Gianluca Giancarlo Giuseppe Buonaventura of the lauded and laudable La Banda Rossa,

As you might imagine I am most concerned by these allegations. You reference, quite correctly, how out of character they should be for a dutiful servant of Ephia's Well as you know me to be. Much less a Voiced citizen.

Could you please arrange for copies of these written statements to be forwarded to me at Eagle's Mount that I might review them and get to the bottom of these allegations?

Warmest wishes

~Apothar Vergal Mendista
#8
Sgt. R. Colmes

My colleagues are not to the taste of everyone. I note your concerns. I will make myself available for present and further inquiries.

I am currently in the midst of completing an impact report following the timult during the Great Ash Storm. I hope to make several recommendations regarding additional arcane installations and protocols which I believe will reduce the likelihood of subsequent acts of successful sabotage to our critical institutions. Once complete I will forward you a copy privately and would welcome an opportunity to sit and discuss those recommendations prior to forwarding to the Government proper.

Perhaps this may form the basis of a more enduring and collegiate working practice between myself, yourself, and our respective institutions.

-Fortress Ephia Endures-
~Apothar Vergal Mendista
#9
Suggestions / Re: Druid companions bonuses from CHA
March 14, 2023, 01:10:39 PM
What about a flat 5/+1 perma DR on the animal companion as an added bonus to taking the Skill Focus: Animal Empathy feat?

Druids I have to agree with VP are quite attribute-starved. But this is an excellent way to allow druids to demonstrate investment in their animal companion as part of their concept.
#10
Suggestions / Adding Stone Bones to the Bard Class
September 17, 2022, 08:34:36 AM
The entirely self-serving suggestions continue.

Proposal: Add Stone Bones as an available spell to bards at innate level 2

Whilst it may be a bit strong at circle 1 and I could anticipate people taking it for the bludgeoning resist alone, Bard spell selection is very limited and at a premium in respect of circle 2 spells so I don't anticipate this being taken as an option by anyone other than a dedicated necro-bard. It's a nice quality of life option for them to further enhance their undead.
#11
I'm aware this song was meant to be changed to provide Natural AC instead of dodge AC. I've just tested it and at level 9 bard it seems to be providing +1 AC (stacking dodge AC). I've tested this without and with the effects of barkskin and shield. This result is the same - a +1 AC bump. I'm not sure if this effect is higher at level 10 and maybe higher-level bards who frequently use this song might be able to advise. Either way, this song might need to be looked at again to figure out why it's doing this.
#12
Entirely self-serving, however this is an issue I have encountered and seen others encounter when playing either undead PC's or necromancers. There is an absolute dearth of healing items for undead. This makes it difficult to keep your animations alive during events, quests, or just roaming around.

To counteract this a little I'd suggest giving bone collectors the ability to 'exchange' healing ash for inflicting ash of equal strength. i.e. one bag with 12 charges of cure moderate wounds becomes 1 bag of 12 charges of inflict moderate wounds.

If there are any concerns about balance around spamming them in PvP they can be annotated to say they are strictly for healing yourself / your undead, and are not to be used against others in PvP.

For your consideration!
#13
Suggestions / Prayer Spell Change
April 12, 2022, 02:31:22 PM
https://nwn.fandom.com/wiki/Prayer

I don't think I've ever seen Prayer used, either in a questing or PvP context. It's a level 3 cleric spell that's competing with the likes of Darkfire and Magic Vestment and I think its fundamental failing is an extremely short effect duration (at 1 round / level).

I'd suggest upping the duration to 1 turn / 2 levels in order to make it a viable consideration.
#14
I agree this would be a very good addition. This was always a fairly solid mid-level quest.
#15
An entirely self-serving suggestion, however in relation to the following bonuses: -

https://wiki.efupw.com/index.php?title=Spell_changes#Blood_Frenzy

Blood Frenzy
Duration increased to 1.5 rounds per level (rounded down).
Spell Focus: Transmutation increases the bonuses to +3 str, +3 con and +2 Will. Penalties remain -1 AC.
Greater Spell Focus: Transmutation grants the caster +1 regeneration for the duration of the spell.

When using potions, these Spell Focus bonuses only seem to be applied to druids. Would it be possible to make this apply to potion use regardless of class? This will put other caster classes with transmutation focus on par with them.