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Messages - derkot

#46
Suggestions / Re: Spells Suggestions Thread
July 21, 2019, 05:10:43 PM
Druidic spell of 4th or 5th level to summon temporary stormy weather in area.
#47
This is happening often and I am always can observe this when Grimalkin or Shadows started combat with someone. They starting to set as many traps in single spot as they have. It can go up to four traps which remains between areas resets. It is not uncommon to trigger in one time four strong traps.
It is similar with issue what was in another topic.
https://www.efupw.com/forums/index.php?topic=693480.0


#48
Bug Reports / Can't harvest meat from Rat Matriarch
July 18, 2019, 07:16:25 AM

Two times tried to harvest meat from Rat Matriarch. Roll was made but meat never  appeared  in inventory.
#49
General Discussion / Re: V5 Feedback Thread
July 12, 2019, 07:25:47 AM
Some my feedback about Ponds.

After about three weeks playing on two druids in Ponds I came to my personal conclusion what Ponds as Hub and as area made very poorly and discourages to play characters with nature theme or monsters characters. I should to mention what I am personally do like to play my monsters and druids. I knew what I was signed for and I am all fine with it.

Firstly what I think is very important what there is no any faction and NPC support in Ponds.
As Pond character you can't feel yourself as home and as well you do not have even any reasons to sit in Ponds. Only thing what force you remain in Ponds it is what in other two hubs character probably not welcomed and not allowed but this not works same in both ways. And there is nothing stops characters from Peerage or Ticker Square visit Ponds. There is no NPCs or Faction what will stop them or will try rise conflict. From topic here https://www.efupw.com/forums/index.php?topic=690942.0 it is clearly stated about two other hubs but as I mentioned there no any kind of force what will prevent other characters to visit Ponds.

Absent of faction or any kind of NPC group support leads to constant issue with two strongholds which located in Ponds. There no special rules, nobody controls it and if you want to associate with one of strongholds you need seek rare Ponds character or claim/raid it with DMs.

Not major but it playes it's role too. As druidic hub it is very hardcore. There no druidic sites/groves with support like it was in EFUR, no lairs but only Stronghold(with their constant issue what I mentioned above) and only Mongrelwoods to explore/wandering which is always means death for new players. Adding Mongrelwoods I think was good step  but still whole druidic theme looks very very poor.

This all togther and other minor things hugely discourages to play characters in Ponds and makes whole area not active at all. Currently, I think there is like less than ten characters active in Ponds(not counting goblins/kobolds). I see players suffers from boredom because they can't visit any hubs, they can't properly gather party to travel/explore in rings because this chapter all about group ringrunning, factions, group exploring/questing, secrets and plots. But without player numbers behind and lack of any kind of NPC/faction supports there is literally no way to try do something important. Only do crazy characters-driven things if you somehow managed get group players who can actively playe in same timezone.



What exactly should keep players interested to play in Ponds when there is nothing?

Thematically, Ponds looks great, anarchy and chaos but is there anything else?
Currently Ponds is like Lower Sanctuary from EFUR. Maybe even worse. Without any changes it will remain very empty without any characters and very unpopular hub as it is now.
#50
Suggestions / Add gardening in Mongrelwoods
July 11, 2019, 05:39:13 AM
All area is green. Trees and plants everywhere. Paradise for druids.
It will be nice to have 1-3 gardens in Mongrelwoods.  Inside of shrine/building or another safe spot.
#51
Suggestions / Re: Charity Lump in the Ponds
July 08, 2019, 05:54:44 AM
Bumping this suggestion!
Ponds really need any kind of common/charity chest/container especially because of how many trash can come from mongrelwoods.
#52
Bug Reports / Re: Mongrelcat Skin
July 05, 2019, 05:17:41 PM
Fixed now. Thanks!
#53
Bug Reports / Mongrelcat Skin
July 05, 2019, 07:12:48 AM
When character mongrelcat using lycanthropy abilities - it spawns unidentified item in inventory.  It is character's skin which later auto-applies after this item identified.

In animal form it is uses item Mongrelcat Skin 2 .
In human form it is uses item Mongrelcat Skin .
In both forms this skin spawns unidentified.
#54
Suggestions / Wildshape and size.
June 25, 2019, 07:55:16 AM
Suggestion: make hitbox of all medium(or even some big ones) wildshapes smaller.
Minor suggestions: make lizard wildshape breath underwater
Another minor suggestion: make snakes wildshape able to pass through cracks(rat can pass, but snake can't).

Reasons:

Some wildshapes have very big hitbox. Such big what it makes impossible to explore some areas and use it in quests.
Many new custom wildshapes which uses some big models mostly often can stuck in middle of somewhere.
Here I am attaching screens how I am tried to explore some  areas in lizard and giantfrog form.






Exploring only two areas I have found very many "invisible walls", some objects what was making impossible to reach some places, objects and what more important areas transitions.
Since many areas in EFU:COR have many narrow passages and some quests uses some narrow places as well - it can make impossible to play in wildshape.

I used next wildshapes: slug, lizard, giantfrog.
I am sure what many other wildshapes what looks visually big but counted as medium sized may have exactly same issue.
#55
Bug Reports / Re: Druid Mantle
February 02, 2019, 12:56:44 AM
I noticed such problem with my druid cloak too.
I thought what I messed with some haks. I was relaunching game few times. At some moment it worked but after using wildshape it turned to white again.
#56
Bug Reports / Re: Typos and Uncleared Quest Logs
February 01, 2019, 05:59:37 PM
#57
Bug Reports / Re: Typos and Uncleared Quest Logs
February 01, 2019, 01:44:33 AM
#58
Bug Reports / Re: Typos and Uncleared Quest Logs
January 31, 2019, 09:29:50 PM
#59
Bug Reports / Re: Typos and Uncleared Quest Logs
January 27, 2019, 08:46:48 AM


I think it should be replaced by "City of Rings"? Since it can drop inside City.
#60
Just as says title.
Add to special Prospector's Guild shop "The Pile" bundles with abj.nightshades for Guild Favour Points. So characters will have more reasons to bring things to "The Pile" and some planes will be less hardcore.