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Topics - Questing Knight

#1
Well, after a very enjoyable long run he is finally dead.  The idea for Leopold was essentially to play a classic Arthurian style knight within the bounds of EFU.  

He came from Damara where he served as a minor knight with a small estate on which he lived with his wife and daughter, the last male in a long line of knights, his arrival on the Ziggurat was one of despair.  Having lost everything, and being forced to abandon his duty he took faith in a quest he believed granted by Siamorphe herself.  To find the Crown of the Divine Right and restore a King of noble birth to the Isles.

I achieved a lot with him, from becoming a watcher, to becoming a knight and striking back at the undead and even finding the crown! (Sort of).  Finally though, the man who was meant to be an infallible bastion of good had to give up his humanity for another.  I unfortunately lack the screenshots of his abberant transformation and his end, but it can pretty much be summed up by his last words "It's better to die a good man, than live as a monster".

My favourite character on EFU thus far, I can only say thanks to all you guys who helped make his story as awesome and fun as it was.  I can't even begin to list all the names involved, it would take all day, but you know who you are.  Now, without further ado, the screenshots! (In no particular order).


Joining the Watchers.



Fighting the child snatching withered druid
.


Good Cop/Bad Cop.  

A showdown with his Arch-Nemesis


Dwarves, disgusted by us mere humans.

One of my favourite characters to interact with, a first meeting with Rastin, the man he couldn't save.


Fighting driders, NAKED.


Making a rather dubious alliance to escape the Underdark.


Facing off against a mad and withered watcher.


The swearing of his oath.

Arise Saer Handelsson, and take up your sword, KNIGHT OF THE KING.


Mamlogo comes to town, the beginning of an epic quest for vegance.


Confront your fears to pass.


The Crown is within reach, but who will take up the mantle of King?

At last, his quest is done, the King is crowned.  All hail King Kasur!


Maybe not...


Thirteen entered, one will leave alive.


Marcail's greatest sacrifice, the Tree is born.


Epic battle scene.


His treasured sword, a blade fit for a Knight.


#2
Suggestions / Squire Perk
March 13, 2012, 10:48:13 PM
Whilst this perk is very cool and interesting as it stands, it is still probably the least practically useful.  A great addition to any knight/noble character it could be improved in one key way.  The level 5 perk bonus is the feat disarm, a feat almost rendered useless by it's penalties unless you gain the improved version.  Furthermore, even if you have the perk feat disarm you cannot take improved disarm without first selecting the same feat again.

I suggest either giving imp disarm as a level 8 perk feat alongside the +2 cha or replacing it with some other bonus.
#3
Player Compendium / EFUSS Skills
February 18, 2012, 01:05:45 AM
The EFUSS system is a collection of secondary skills which provide flavour and depth to your character.  These skills range from Cooking and Alchemy through to Masonry and Swimming.

Use of EFUSS in the gameworld:

Some of these skills have little practical scripted use in game, however they may be of use with DM supervision.  For example, a person with EFUSS Carpentry might, with an investment of time and effort create a chair or strongbox.  It is important to note that "crafting" skills do not have scripted systems to mass produce items with the sole exceptions of Alchemy, Herbalism and Cooking.  Nevertheless there are a few instances in the gameworld where investing in appropriate roleplaying skills will be rewarded with tangible benefits. E.g. Investing in fishing will allow you to use fishing rods at bodies of water.

Mechanical Alterations of EFUSS

There are some EFUSS skills that, as well as being used for rolls and the like, apply minor mechanical benefits when invested in (All skill point increases are 1 point per 5 invested in the efuss skill.

Swimming: Increases movement speed underwater.
Secondary Diplomacy: Increases persuade.
Acrobatics: Increases Tumble.
Secondary Discipline: Increases Discpline.
Secondary Lore: Increases lore.
Secondary Heal: Increases heal.

EFUSS chat commands

The chat commands to access your characters efuss abilities and invest in them are as follows:

/c efuss help : This provides more information on the system.

/c efuss list : This provides a full listing of efuss skills and shows whether you're trained in each and if so how many points you've invested.

/c efuss add -insert full name of skill here-  E.g. /c efuss add secondary diplomacy 10, will add ten points to secondary diplomacy skill.

Final Notes:

The amount of EFUSS skill points you have is based on your intelligence modifier.

All EFUSS skills cap at a 10 point maximum unless wanded by a DM.

Remember to choose fitting and sensible skills for your character!
#4
An Admonishment Against Mist Worship
Heresies and Lies
Penned by Watcher Leopold Handelsson

To begin to adress the topic of Mist Worship and the various cults associated with such practices, one must first realise what the Mists truly are.  

The Mist's are nothing more than a tool, albeit a very powerful and deeply magical tool.  They both help and hinder, grant sight and restrict it and spout lies and truth almost equally.  Many consider this capricious nature to be the obscure whims and will of a sentient being that is the Mists, other consider it to be the fighting and contrasting wills of many spirits locked within those wispy clouds.

In truth it is neither of these things, it is a medium, a conduit for powers varied and diverse to speak to their followers and others who walk these foggy lands.  Whilst no one can say for sure who or what created this anomaly of nature, overtime it has come to serve the purpose of a mouthpiece.  Beings of both good and evil use it to convince or force others to do their bidding by showing them visions with this as their method.

The most important thing to remember however is that the Mist itself is -not- a God.  It does not deserve nor wish your worship, for in offering prayer and obeisance to the Mists you offer such to whichever being happens to be controlling it at that particular time.  To truly earn the favour of the Gods and remain steadfast to true belief one must maintain prayers to them specifically.  Should the Gods see fit at any point to use the Mists to speak to or challenge you then undertake this task with a will, but do not blindly follow what you feel is false.

An example of the follies of unquestioning belief in whatever prophecies and visions come from the Mists can be found in the Numinous Order of the Brethren Votarient.  These men, albeit often noble in their intent to battle the undead, have been twisted at mind and heart by the falsehoods fed to them by a darker power, using the mist as it's agent.  These falsehoods have led them from the path of worshipping the Triad, Ilmater, Tyr and Torm.  Now they follow fictious faces of these Gods, heresies which given time to fester may corrupt further individuals.  

Furthermore, one must only listen briefly to the preachers of this Order to note a fervent belief in an apocalypse which shall be the doom of mankind.  This despair of certain doom is precisely what foes of the living desire, a faith in the hopelessness of the situation we find ourselves in.  

Yet it is not only the Numinous Order which has become a victim of the treacherous ways of the Mists.  Many newly arrived folk from the mainland have been taken in by it's deceptions.  Mist Cults have appeared on Ymph from time to time, the Mist Witch Neerix Valashar is an example.  A magus of considerable power who called upon demons and other foul beasts in order to harass good people and sacrifice them to the hungry maw of the Mists.  Which being ordered such sacrifices is unknown, but their are enough of them out there to call on such.

So I shall take this last space to warn you once more, intrepid reader, against the dangers of prostrating yourself unwittingly before dark powers, shrouded by Mists of white.  


#5
Bug Reports / Not receiving faction favour wage
January 26, 2012, 10:24:30 PM
My character, Leopold Handelsson, has not received any favour wage since joining the Wyrm Watchers faction although I am told it should be providing such eveyr ten minutes.  

Account: Questing Knight