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Messages - BlackLion

#1
Off-topic Discussion /
March 23, 2012, 05:28:09 AM
Quote from: derflaro;280140"iPad"

It's getting a port for the iPad yes but it will also be for PC.
#2
Off-topic Discussion /
March 22, 2012, 10:21:13 PM
[hide="Screenshots"]








 [/hide]
#3
Off-topic Discussion /
March 22, 2012, 10:04:53 PM
http://www.escapistmagazine.com/news/view/116475-Enhanced-Baldurs-Gate-Headed-to-iPad

Includes off-screen Screenshots of the game on the iPad
#4
Off-topic Discussion /
March 19, 2012, 07:20:02 PM
http://www.escapistmagazine.com/news/view/116392-Baldurs-Gate-3-is-the-Long-Term-Goal

QuoteBeamdog is hard at work enhancing the original Baldur's Gate games but co-founder and former BioWare man Cameron Tofer says Baldur's Gate 3 is the "long term goal."

Last week's countdown at BaldursGate.com was a lot of fun. We got to daydream for awhile about Baldur's Gate 3, and then we got to make jokes as the site predictably exploded when the countdown hit zero and we all floundered around for awhile with no idea of what was actually going on.

It turned out to be the Baldur's Gate Enhanced Edition [and BG2EE], which is very cool but still, deep down, just a little bit disappointing, too. We all knew a Baldur's Gate 3 announcement was never actually going to happen, but... what if it did?

It might yet. "Baldur's Gate 3 has been our long term goal," Tofer told GameSpy. "We have a lot of things to put in place before such a project can be launched. So currently there is no such project but that's the one we want to do. Our thoughts have been that Enhanced Edition for BG 1 and 2 just make sense before there's any Baldur's Gate 3."

It's no surprise that if and when the time comes, the team is looking at a Kickstarter project for funding. "It just makes so much sense and solves so many problems," Oster said. "I think what Brian [Fargo] is doing with Wasteland is very interesting."

Given the inevitably sky-high expectations for Baldur's Gate 3, not to mention the rather final ending of Baldur's Gate 2: Throne of Bhaal, it's hard to imagine how any new addition to the series could possibly satisfy. On the other hand, I'm pretty sure there aren't too many fans who wouldn't leap at the chance to play a new Baldur's Gate game. It's a bit of a "damned if they do, damned if they don't" situation, although personally I'm very much hoping that someday, they do; and if they do, you better believe that I will too.
#5
Suggestions /
March 17, 2012, 05:15:06 AM
Invisibility: Not really all that invisible
#6
Off-topic Discussion /
March 16, 2012, 10:37:13 PM
http://www.escapistmagazine.com/news/view/116361-Beamdog-Boss-Reveals-More-About-Baldurs-Gate-Enhanced-Edition

QuoteDetails about the Baldur's Gate Enhanced Edition are slowly bubbling to the surface.

Yesterday's announcement of the Baldur's Gate Enhanced Edition was pretty much a gong show from the word "go." The reveal site crashed the moment the countdown timer hit zero, as we all knew it would, and when the official announcement did finally start making the rounds, it was nothing more than a title - Baldur's Gate Enhanced Edition! - and a launch quarter of summer 2012. Oh, and a picture of Sarevok.

Fortunately, Trent Oster, the big hondo at BGEE studio Beamdog, has let a few more details slip by way of his personal Twitter account. It turns out that there will actually be two games, BGEE and BG2EE, also known as the Baldur's Gate 2 Enhanced Edition. The first game will include the original Baldur's Gate plus the Tales of the Sword Coast expansion; BG2EE will include Baldur's Gate 2 plus the Throne of Bhaal expansion. It's the whole shebang, in other words, plus new content including new characters with new voice actors.

But Oster also made it clear that all the important bits will remain untouched. All the original voice files are in the game, so everyone will sound like they're supposed to, and the game will be entirely isometric 2D. It will also continue to make use of the 2nd edition ruleset, as the original Baldur's Gate games did, and the music is being left as-is because it's already so epic.

A few other details of note: The game is being built on the "Infinity Advanced" engine based on the last Throne of Bhaal build, meaning that all the enhancements from that game will be included in this one. It will be a digital-only release through Beamdog, although the studio is "putting some thought into" a Steam release as well, and while it's currently a PC exclusive, Oster hinted that other platforms could be announced next week. The studio is "trying hard not to break mods" and at this point the save game formats are the same, so you might even be able to make use of those old saves you've kept lying around for the past decade. You still have those, right?

Imports from BG1 to BG2 will be supported, controllers will not be supported - this is mouse-and-keyboard only, as it should be - and if you want a truly authentic BioWare experience you can play with just the original content and ignore all the new stuff, although I think that'd be kind of silly. More details will presumably be forthcoming and Oster said some screenshots are on the way as well, hopefully next week, which I'm really looking forward to. We'll keep you posted!
#7
Suggestions /
March 16, 2012, 10:27:16 PM
You get disarm for free, just have your int high enough to take IMP Disarm, use a 2hnd weapon, own faces.
#8
Off-topic Discussion /
March 16, 2012, 01:05:44 AM
Quote from: OMGbearisdriving;278964Don't plan on it. I'm a family man these days, don't have the time efu requires. Having a daughter makes life interesting but roleplaying isn't much in the cards

Teach her to play a Transmutation Wizard, she can probably handle it and you get a free buffbot.
#9
Off-topic Discussion /
March 15, 2012, 08:09:30 PM
http://www.escapistmagazine.com/news/view/116352-Atari-Reveals-Baldurs-Gate-Enhanced-Edition

QuoteDetails are still mighty thin but the countdown at baldursgate.com hit zero a few minutes ago, revealing [after a lengthy, chugging pause to address overloaded server issues] the Baldur's Gate Enhanced Edition. Not much is known at this point but it's coming from Beamdog, Overhaul Games and Atari, and it's due out this summer. Stay tuned!

UPDATE: We still don't know much, but a Beamdog rep has told Joystiq that the new game will be more than just a graphical overhaul. "This is the Enhanced Edition, it's not a repackage," the rep said. "We have the original source code and are doing a significant update."

"Baldur's Gate Enhanced Edition is going to have new content for the game you love," Beamdog chief and Baldur's Gate veteran Trent Oster tweeted following the announcement, "made by some of the original team members."

Platforms and other information have not yet been announced.

http://www.joystiq.com/2012/03/15/baldurs-gate-enhanced-edition-arrives-this-summer/

QuoteNope, we still don't really know what this Baldur's Gate announcement business is, but we sure do know it's name now: "Baldur's Gate: Enhanced Edition." Huzzah! As previously reported, Beamdog is working on the Baldur's Gate project, though the developer's Overhaul Games division is taking lead. Atari is handling publishing duties, and Wizards of the Coast is licensing its (D&D-based) IP.

From the few details we have, the project sounds an awful lot like an HD remake to us – especially given the fancier logo and "Enhanced Edition" subtitle. We've reached out to Beamdog for clarity on what the game actually is, and what platforms it'll end up on (among other things). For now, know that Baldur's Gate: Enhanced Edition will land on whatever those platforms are at some point this summer. We're gonna take a wild guess that it'll be on PC at the very least.

Update: Beamdog reps tell us that the team at Overhaul is adding "new, original content" to the original game to make up the Enhanced Edition. "This is the Enhanced Edition, it's not a repackage. We have the original source code and are doing a significant update." He also confirms that no platforms have been announced just yet.

Update 2: A Beamdog rep also confirms that the company is self-publishing. Though he wouldn't go into detail regarding the new content, he says that "it's being loving crafted in the spirit of the original with the help of some of the original developers." Additionally, Cameron Tofer and Trent Oster have been working on the project ("planning and organizing") for "over a year now." We'll also hear more soon, as the team is planning "regular announcements every week with more details."

The actual announcement website appears to be gone or down.
#10
Off-topic Discussion /
March 15, 2012, 12:45:43 PM
A 24 hour countdown has finally appeared on the Baldurs Gate website, so we'll know whats going down by this time tomarrow.

In the meantime, The Escapist has some giddy and not-at-all-based-on-fact predictions of BG3

http://www.escapistmagazine.com/news/view/116330-The-Baldurs-Gate-Countdown-Begins

Edit: Actually the counter reads 6 hrs and 13 minutes so we'll know whats happening by approximatly 3pm EST

http://baldursgate.com/
#11
Off-topic Discussion /
March 15, 2012, 12:44:17 PM
The ending is AN ATROCITY tacked onto an otherwise spectacular game.
#12
Bug Reports /
March 05, 2012, 04:44:01 PM
I had the same problem months ago, got the same general response, this is an old issue. NPC needs to be removed or flagged
#13
General Discussion /
March 03, 2012, 11:24:35 PM
Shits dead and everything's on fire
#14
Off-topic Discussion /
March 03, 2012, 08:38:01 PM
As for differing expectations from the last game, there's a lot of hue and cry from the haters about how the game has been 'dumbed down', and it has been streamlined a lot yes. You gain abilities as you level, and then you gain runes as you level as well, increasing your options and essentially guaranteeing your getting a new thing you can do every level, causing you to make choices about what abilities you want to slot. You can swap abilities at any time, but there's a lengthy cool down for doing so, so it'll take you out of a fight for about a minute or two. You can have 6 abilities equipped at any time, A primary (left mouse button, usually costs no resource/generates resource except with the witch doctor), Secondary (right mouse button, generally more powerful, uses resource or has a cool down or other requirements), and a variety of 'other' use spells mapped to 1-4 you gain over time. Potions are an instant heal with a cool down mapped to Q, you'll do most healing via health orbs dropped by enemies.

It may just be because, as I have said, the beta is a -very early very easy- part of the game, but the gear you can get crafted is almost always better than what you can find. But, again, it's only the 1st 3rd of the 1st 4th of the game. Essentially, it's three quests, and some random dungeons and events thrown in there as well, and you max out at lvl 13 (something you won't even do on first playthrough of a character). Think of it as completing Diablo 2 up to killing Blood Raven and searching the Forgotten Tower. Thus, long term judgements about the game are hard to form, the Beta Test is primarily devoted to working out the itemization systems (runes are earned by lvling now, for instance), the trade shop, drop systems, etc.

Diablo 3 is, somewhat mechanically, a different beast than Diablo 2 - more action than rpg, yeah? A great deal of things have been streamlined to increase the focus on player interaction and story. It's less about numbers and more about the application of your characters skills, and your decisions on how you want to play. Stat allocation is gone, though each class still has a primary stat they can benefit from by getting equipment that boosts that stat. This is less of a game for minmaxers and spreadsheeters, which will draw the inevitable cry of casualization and dumbing down for consoles (a console release is seeming more and more likely based on the UI and controls).

Frankly, I think it's way too early to judge the game. People who cry out about it not being dark enough haven't played it.

Also, they killed Warriv :(
#15
Off-topic Discussion /
March 03, 2012, 08:05:47 PM
Quote from: Ebok;277152How are the classes themed? Strengths / weakness?

Does anything stand out to you as being above expectations or otherwise different from the previous incarnations of the game?

Barbarian is your straight up melee damage/tanking class, devoted to getting up and whacking shit in the face, occasionally giving a party buff, and getting stuck in the middle of things. Later game weaknesses might include encountering enemies with physical resistances, or being surrounded and overwhelmed. The Beta is only 1/3rd of act one on normal however, so once you get cleave (primary rage gaining ability, aoe frontal cone attack) and rupture (indigo rune for Cleave, any enemy killed by cleave -exploads-) you effectivly roflstomp all over everything infront of you. Ranged could also be a problem, but you get a gap closer in leap.

The Monk is a faster/dps melee class, devoted to fast strikes, aura buffs, and combining status effects to proc combo's. Your not as tanky as the barb, but you have a whole tree of abilities called Mantra's which are essentially paladin aura's. Possible weaknesses include the monks own tankyness, which is not as high as the beefy barbarian, and a lack aoe crowd control. Again, the beta is short and only goes to lvl 13, though.

Wizard is a glass cannon. All your abilities are devoted to dealing damage in singles or groups, and briefly evading and disabling enemies or negating their damage so you can deal more damage. You are a squishy, archers aren't your friend. Your best spells eat arcane power like candy too, though Signature Spells don't cost any arcane power and it regenerates fast.

Witchdoctor is a controller, with a large amount of summons and pets, and all his dmg abilities are damage over time. Battlefields with him tend to get more hectic, since his zombie dogs are going to be running all over proccing aggro and he doesn't have any 'instantly vaporise' abilities, though your poisen dmg can be high enough to drop most enemies in a second. Like any caster, you are a squishy.

Demon Hunter is a 'rogue' type character devoted to doing high single monster  dps or inflicting debuffs, and evading. I haven't played this one much yet.