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Messages - Ser Shroom

#1
Amongst the Gutters and Worm Tunnels certain pieces of ink-black parchment find themselves. Should you study at the page long enough, words thus reveal themselves

The Shoppe of Esoterism and Occult



Of D'jinn and Courts: -

1) A Binding Fetish of Flesh Warper
[The means to endlessly call forth the roiling earth and writhing flesh. Bind these D'jinn to your service]
3,000 dinars

2) A Binding Fetish of The Incinerator
[The means to endlessly call forth the boiling blood and unquenchable flames. Bind these D'jinn to your service]
3,000 dinars


Of Forbidden Lore: -

1)The Words of Power to Assuru
[The Password to Assuru. Ancient ruins beneath our feet where the Accord scrabbles for hope in the form of a cup or a spear. Compete with them to claim this prize before they. Or settle your grudges with them there - far from the sight of the city]
Ask the proprietor for current pricing

2)Forbidden Numerology - The Last Tome of the Seventh Face
[The last surviving copy of an out-ring faith text. This faith is kept and remembered now but only a few survivors. Its last spark of divinity - The Seventh's last vestiges of divine power -  clings to existence within this tome. To speak from it is to invite terror and death. But also a greater understanding of death itself. I offer this to one with the coin and the desire to unlock its truest potential.]
8,000 dinars

3) A wise teacher for aspiring martial masters
[For those who wish to make their weapon but an extension of their body and soul, I shall deliver you to a masterful teacher. If you are worthy - they will give you the challenge you seek to unlock your truest potential]
10,000 dinars

Of Forbidden Arm and Armament: -

1) Robes of the Obsidian Apprentice
[Tailored and embroidered robes, fit for a discerning apprentice. Hone your art with its potent enchantments and, with the whispering encouragements of its bound former owner, learn new insight into magecraft]
1,500 dinars
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2) The Sabotage's Longsword
[Richly enchanted with a winnowing touch. This sword tolls with the bell of ultimate misfortunes for your enemies. Should you be bold enough to visit a little of Her gaze upon yourself.]
300 dinars
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3) The Redbrass Ripper
[The embodiment of blood and fire. A rapier without equal or compare. Though it is fit only for the hands of a true killer. And it will measure your worth in blood and iron.

In order to claim this blade from my shoppe, you must kill its former wielder.

It is my pleasure to offer for sale their identity.

Purchase the name, and thus the chance to compete. Then kill them - bring me proof of the deed - and the sword will pass joyously from my possession into yours]
For the name, and the chance to compete: - 1,000 dinars

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Of Forbidden Imbibements: -

1) A Patrician's Philter of the Dretch
[A perfected substrate of the tonic known as the 'Dretch']

[Upon imbibement: - Cover yourself in an invulnerable penumbra which turns away even the most magical of blades. Atrophy your vital organs to make yourself unperturbed by the grievous or surprise strikes of your enemies. And - many other boons besides.

Four sips are offered with each purchase. Through alchemical purification, this is offered utterly free of addictive qualities and with much-diminished side effects. You need only dare to imbibe - and gain the indomitable power to obliterate your enemies]
1,200 dinars


For purchases seek Oskrul, Magos Esoteric, at the Creep.
#2
Just a quality of life improvement. Would be good if exiles / creep scum could get access to a bag size increase store.
#3
Suggestions / Re: Change Cleave to just require 6 BAB
August 19, 2024, 12:05:41 PM
Keeping the 13 strength but removing the power attack requirement would be neat.

I'd suggest similar for divine shield and divine power as well. Paladins and clerics are feat starved enough as it is without having to take a useless feat (power attack) to access an iconic class feature.
#4
So this was at one time the druid ganking spell go-to. I understand entirely why it was removed initially.

Though the server has moved on a lot since then. I'm suggesting re-enabling the Wormsight spell, and putting it at Wizard/Sorcerer 4, Druid 4, Cleric 4, Astrologian 4. Have it offer see invisibility, as it used to. And rather than giving ultravision as it used to (which is worthless now), I thought perhaps it could offer Bonus Feat: Blind Fight if possible for the duration of the spell.

It's shamelessly a nice QoL improvement for necro-wizards, permitting them access to see invisibility at the cost of a very valuable spell slot. And it's also nice for questing generally. Again, giving up a valuable spell slot for casters in exchange for providing some useful bonuses on certain quests. It may even make blind fight feat less of a 'must have' pick for most classes, if you can gain access to it via this spell.


(The original spell write-up)

Wormsight
Caster Level(s): Druid 3, Sorcerer/Wizard 3
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No

The target can sense tremors in the earth, allowing them to fight in darkness and detect invisible creatures.
#5
Suggestions / Re: Wand Creation
August 14, 2024, 06:42:21 AM
While this will end with everyone and their mum having a dispel wand at the ready I think it's still a good idea.

Wands seem the realm of the haves and have-nots right now. Only the most fabulously wealthy will have them.

Having a sliding scale of charges vs. price system would be great. Possibly setting it at a minimum of 5 or 10 to differentiate them from scrolls. Then even your most medicore mage can have a brace of wands including dispel, stoneskin, lesser spell breach etc for PvP and difficult PvE.
#6
Advertising Litter / Re: Sisterhood Charity Auction
July 01, 2024, 07:07:44 PM
Potion of Accuracy: 300 ducats
Weapon Sapphire: 500 ducats

~Vesryn
#7
Correspondence / Lyrist Aubrey
June 14, 2024, 09:55:15 PM
Noble Lyrist

To my lament, the Vizier defeated me in the primary by no more than a vote.

I write only to commend the people - amongst Gold, Purple, and White - who hastened to support my words of support for the refugees. My condemnation of conscription.

There is support there.

But it was not enough. The White Astronomers of Q'tolip - numbering 5 - voted in bloc to support the Vizier. Doubtless in exchange for rewards to come.

Sadder still, your Sisters delayed and equivocated. In the end, only one Acolyte would lend their support. Others made a pretense of not voting. Though my whispering spies suggest they secretly put much of their support behind the Vizier themselves and gave him the votes he needed to overcome my popular support.

I am disarmed by the indifference of the Accords to his history of corruption. Yet I will continue to shine a magnification upon it all the same.

I am resolved as the election itself: - An honest defeat is preferable to a victory won by compromise.

Yours ever

~Vesryn Aradan
#8
Suggestions / Re: Touch Attack: Dex maybe?
June 06, 2024, 10:01:20 PM
Maybe the Weapon Finesse feat could be used to switch touch attacks from strength to grace? Handy for fencer / wizards then too.
#9







How many more of your relics do I have to take?

When will one of you come forward and fight?

Agassians: - Your axes are blunt. You do not deserve to call yourselves a warrior faith.

~V.R
#10
Notices and Bulletins / ~A Challenge - To the Agaslakku
February 02, 2024, 10:13:57 PM
Here's your prize, AXEMEN.




Balestriere Vico Rasca offers it to you. To the worthy. To anyone who can overcome me. Defeat me in a duel.

Your Wheel is a dusty, ashen thing. Broken and driven into the dirt. Miserable. Wretched.

Yet my light shines bright. It is destined for the highest places amongst the Dome.

Fight me for it, if you dare.

~V.R.
#11
The skill enhancements you can give custom cloth / leather in the Hall of Silk and Leather are numerous. Parry is glaringly missing though. I don't know if it's an oversight or a conscious design choice. But would suggest it's a fitting addition to the options.
#12
Suggestions / Make Harvested Meat Cookable on Campfires
November 10, 2023, 12:37:37 PM
Lots of meat drops from enemies (raw beef, raw animal meat) come with between 2-6 unique charges allowing them to be cooked on fires. Meat items harvested from animals using the butcher knife do not. Just a bit of a QoL improvement would it be possible for meat butchered from animals to be given this unique property?
#13
The cultist sorcerer background is documented as providing the following perk: -

Spell Modifications
Summon Creature duration increased by 2 rounds per level


I've done some time testing and it seems this bonus isn't applying. A cultist with GsF: conjuration gets the standard 6 rounds per level instead of what should be 8 rounds per level with this bonus.
#14
Suggestions / Up the XP Reward on Azgal Valley
April 09, 2023, 11:11:16 AM
Possibly this flew under the radar of the XP balance pass. However at level 7 this quest gives 200 end quest XP. There is no mob or progress XP that I recall seeing. It's one of the longer level 7's to do  as well (possibly the longest?) with lots of travel time. Could it be considered to bump this up to 300-350 in line with a lot of the max 7 quests as they are now?
#15
Balestriere Gianluca Giancarlo Giuseppe Buonaventura of the lauded and laudable La Banda Rossa,

As you might imagine I am most concerned by these allegations. You reference, quite correctly, how out of character they should be for a dutiful servant of Ephia's Well as you know me to be. Much less a Voiced citizen.

Could you please arrange for copies of these written statements to be forwarded to me at Eagle's Mount that I might review them and get to the bottom of these allegations?

Warmest wishes

~Apothar Vergal Mendista