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Topics - CB

#1
The creature only drops 2 keystones no matter the party size but they cannot be picked up by party members
#2
Bjarney started off as a naive, chaotic good wannabe hero.  From her realm of frozen seas and terrible winters, she was used to the hardships like those in the rings but what she couldn't deal with in the end were the politics and their corrupting nature.  Going from a starting point of Chaotic good to ending at chaotic evil, it's fair to say that she deserved it.  She was recruited to house Nephezar by Beastbane Baxter and earned at least some level of infamy alongside him.  From thrusting a lying Blackjack's face into a pit of fire to often standing up for the downtrodden, it's safe to say she was very unpredictable in her behaviour, from friendly to hostile, you'd never know which side of her you were going to get.

She went into retirement after the last of her friends died fighting the beastmen, broken and disgruntled.

Lewt
She had a few pieces of DM loot, but there were my favourite ones.
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#3
One of the doors, the one directly across from the entrance into said quest, is locked and there is no way to open unless you have a lockpicker in the party.  Knock doesn't work, crowbar doesn't work and there is no key to be found on the quest.

REQUIRING a lockpick is pretty punishing, as knock doesn't work on it.
#4
Having hit the wall of waiting for lady luck to bring you the path through to the challenge itself, several times, i figured i'd suggest a minor change (or more of an alternative so to speak).

Having to wait for the path to spawn for you can take several resets and with the element of luck involved outside, it can be quite an annoying wait for all involved, since you can't leave the place without having to re-aquire your key.

I propose an alternative path that is harder, perhaps even MUCH harder, to go through, but can be done by parties who wish to take the risk of doing so, if the path towards the challenge does not present itself.   I think this would be a more fun alternative than bugging the poor DMs to spawn a transition to it (even if several DMs have specifically said they don't mind doing do if people are prepared to take the challenge).  I love the challenge itself, i don't so much love the waiting around and hoping everyone in the group can make it when it does appear.

TL;DR
An alterantive, much harder path through the *spoiler* tunnels if you don't luck out with the normal one, that is always present, and would be optional (and come with a warning perhaps).
#5
The suggestion is to remove the ambient messages that Gladiators generate from appearing in the Discord while still keeping them in game.  If that is possible.

I suggest this because I've noticed twice now, and another person i know has seen it at least once, in the last 3 days that once a sending for a Gladiator goes out, people have logged in in the arena area, seen a gladiator has been "taken" and immediately log back out.  It's starting to remind me of MMO "spawn camping", where yo just wait in a spot and wait for a certain spawn to appear.  While fine to do in game, it feels a bit off that people can just hang around Discord, see a gladiator announcement, hop on, fight and immediately log back off.   
#6
Silas charges you for citizenship  papers but doesn't give you the item