Domains and Associated Deities

Started by Howlando, July 20, 2013, 10:31:27 AM

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Howlando

EFU Custom Domains
EFU has a number of custom domains that clerics may pick from to provide new options for the class. These are included with the installer/steam workshop content and are found in the override directory. In incidents of a broken link, just substitute efupw.com for efupw.com

Air Domain
Spells: Call Lightning (3), Chain Lightning (6)
Abilities: Turn Elementals
[hide="Associated Deities"]
Aerdrie Faenya
Akadi
Auril
Bahamut
Pazrael
Set
Shaundakul
Sheela Peryroyl
Valkur
[/hide]
Animal Domain
Spells: Cat's Grace (2), True Seeing (3), Polymorph Self (5)
Abilities: Summon Creature spell is cast as if it were the next spell level higher
[hide="Associated Deities"]
Aerdrie Faenya
Baervan Wildwanderer
Baphomet
Chauntea
Fenmarel Mestarine
Gwaeron Windstrom
Hiatea
Lurue
Malar
Mielikki
Nobanion
Pazrael
Sebek
Shiallia
Silvanus
Thard Harr
Ulutiu
Uthgar
[/hide]
Cavern Domain *
Spells: Darkness (1), One with the Land (2), Call Lightning (4)
Abilities: 1/day, gain a temporary +3 Search, +3 Spot, +3 Listen bonus that lasts for one turn/level, usable only in caverns.
[hide="Associated Deities"]
Callarduran Smoothhands
Dumathoin
Geb
Ghaunadaur
Grumbar
Gruumsh
Luthic
Segojan Earthcaller
Skoraeus Stonebones
Shar
[/hide]
Charm Domain *
Spells: Charm person (1), Aura of Glory (2), Charm Monster (3)
Abilities: ---
[hide="Associated Deities"]
Eilistraee
Gargauth
Lliira
Milil
Oghma
Sharess
Sune
[/hide]
Chaos Domain *
Spells: Cloud of Bewilderment (3), Confusion (5)
Abilities: Turn Outsiders
[hide="Associated Deities"]
Aerdrie Faenya
Anghaarradh
Anhur
Bahgtru
Baphomet
Besheba
Corellon Larethian
Cyric
Deep Sashelas
Diirinka
Dugmaren Brightmantle
Erevan Ilesere
Eilistraee
Fenmarel Mestarine
Garagos
Ghaunadaur
Great Mother
Grolantor
Gruumsh
Haela Brightaxe
Hanali Celanil
Hlal
Hruggek
Kiaransalee
Labelas Enoreth
Laogzed
Lliira
Lolth
Lurue
Maglubiyet
Malar
Nephthys
Orcus
Pazrael
Rillifane Rallathil
Sehanine Moonbow
Selune
Selvetarm
Sharess
Shargaas
Sharindlar
Shaundakul
Shevarash
Solonor Thelandira
Stronmaus
Sune
Talona
Talos
Task
Tempus
Thard Harr
Tymora
Umberlee
Urdlen
Uthgar
Valkur
Vaprak
Vhaeraun
[/hide]
Darkness Domain *
Spells: Darkness (1), Blindness/Deafness (2), Shadow Conjuration (4)
Abilities: Ultravision 1/day
[hide="Associated Deities"]
Lolth
Mask
Set
Shar
Shargaas
[/hide]
Death Domain
Spells: Phantasmal Killer (4), Enervation (5)
Abilities: Negative Plane Avatar - The cleric is able to summon a shadow that gains in power as the cleric advances.
[hide="Associated Deities"]
Great Mother
Grolantor
Jergal
Laogzed
Memnor
Moander
Null
Orcus
Osiris
Urogalan
Velsharoon
Yurtrus
[/hide]
Destruction Domain
Spells: Stinking Cloud (3), Acid Fog (6)
Abilities: Turn Constructs
[hide="Associated Deities"]
Bane
Blibdoolpoolp
Cyric
Diirinka
Garagos
Ilneval
Istishia
Kossuth
Laogzed
Lolth
Maglubiyet
Moander
Talona
Talos
Umberlee
Vaprak
Yurtrus
[/hide]
Drow Domain *
Spells: Charm person (2), Clairvoyance/Clairaudience (3), Improved Invisibility (5)
Abilities: Racial Power
[hide="Associated Deities"]
Eilistraee
Ghaunadaur
Kiaransalee
Lolth
Selvetarm
Vhaeraun
[/hide]
Dwarf Domain *
Spells: Glyph of Warding (2), Greater Magic Weapon (3)
Abilities: Racial Power
[hide="Associated Deities"]
Abbathor
Berronar Truesilver
Clangeddin Silverbeard
Deep Duerra
Diirinka
Dugmaren Brightmantle
Dumathoin
Gorm Gulthyn
Haela Brightaxe
Laduguer
Marthammor Duin
Moradin
Sharindlar
Thard Harr
Vergadain
[/hide]
Earth Domain
Spells: Stoneskin (4), Energy Buffer (5)
Abilities: Turn Elementals
[hide="Associated Deities"]
Callarduran Smoothhands
Chauntea
Dumathoin
Geb
Gond
Grolantor
Grumbar
Moradin
Kurtulmak
Luthic
Segojan Earthcaller
Skoraeus Stonebones
Urdlen
Urogalan
[/hide]
Elf Domain *
Spells: True Strike (1), Cat's Grace (2)
Abilities: Racial Power
[hide="Associated Deities"]
Aerdrie Faenya
Anghaarradh
Corellon Larethian
Deep Sashelas
Erevan Ilesere
Eilistraee
Fenmarel Mestarine
Hanali Celanil
Labelas Enoreth
Rillifane Rallathil
Sehanine Moonbow
Shevarash
Solonor Thelandira
[/hide]
Evil Domain
Spells: Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5)
Abilities: Turn Outsiders
[hide="Associated Deities"]
Abbathor
Auril
Bahgtru
Bane
Baphomet
Besheba
Blibdoolpoolp
Cyric
Deep Duerra
Diirinka
Gargauth
Ghaunadaur
Great Mother
Grolantor
Gruumsh
Hruggek
Ilneval
Ilsensine
Kiaransalee
Kurtulmak
Laduguer
Lolth
Loviatar
Luthic
Maglubiyet
Malar
Mask
Memnor
Moander
Orcus
Pazrael
Sebek
Sekolah
Selvetarm
Set
Shar
Shargaas
Surtr
Talona
Talos
Task
Tiamat
Umberlee
Urdlen
Vaprak
Velsharoon
Vhaeraun
Yurtrus
[/hide]
Fate Domain *
Spells: True Strike (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
Abilities: Bonus Feat - Uncanny Dodge
[hide="Associated Deities"]
Besheba
Hoar
Jergal
Kelemvor
Savras
[/hide]
Fire Domain
Spells: Wall of Fire (4), Energy Buffer (5)
Abilities: Turn Elementals
[hide="Associated Deities"]
Gond
Kossuth
Surtr
Talos
[/hide]
Fungus Domain *
Spells: Barkskin (2), Cloud of Bewilderment (3), Mind Fog (5)
Abilities: ---
[hide="Associated Deities"]
Ghaunadaur
Moander
[/hide]
Gnome Domain *
Spells: Color Spray (1), Displacement (3)
Abilities: Racial Power
[hide="Associated Deities"]
Baervan Wildwanderer
Baravar Cloakshadow
Callarduran Smoothhands
Flandal Steelskin
Gaerdal Ironhand
Garl Glittergold
Segojan Earthcaller
Urdlen
[/hide]
Good Domain
Spells: Stoneskin (4), Lesser Planar Binding (5)
Abilities: Turn Outsiders
[hide="Associated Deities"]
Aerdrie Faenya
Anghaarradh
Anhur
Arvoreen
Baervan Wildwanderer
Bahamut
Baravar Cloakshadow
Berronar Truesilver
Chauntea
Clangeddin Silverbeard
Corellon Larethian
Cyrrollalee
Deep Sashelas
Deneir
Dugmaren Brightmantle
Eldath
Eilistraee
Flandal Steelskin
Gaerdal Ironhand
Garl Glittergold
Gorm Gulthyn
Gwaeron Windstrom
Haela Brightaxe
Hanali Celanil
Hathor
Hiatea
Hlal
Horus-Re
Iallanis
Ilmater
Isis
Labelas Enoreth
Lathander
Lliira
Lurue
Marthammor Duin
Mielikki
Milil
Moradin
Mystra
Nephthys
Nobanion
Osiris
Rillifane Rallathil
Segojan Earthcaller
Sehanine Moonbow
Selune
Sharess
Sharindlar
Shiallia
Solonor Thelandira
Stronmaus
Sune
Thard Harr
Torm
Tymora
Tyr
Valkur
Yondalla
[/hide]
Halfling Domain *
Spells: Cat's Grace (2), Freedom of Movement (3)
Abilities: Racial Power
[hide="Associated Deities"]
Arvoreen
Brandobaris
Cyrrollalee
Sheela Peryroyl
Urogalan
Yondalla
[/hide]
Hatred Domain *
Spells: Bestow Curse (2), Inflict Critical Wounds (3), Harm (5)
Abilities: 1/day, target a particular enemy to gain a +1 AB bonus and a +1 negative energy damage bonus, both versus their racial type, that last for one round/level
[hide="Associated Deities"]
Bane
Baphomet
Ghaunadaur
Great Mother
Grolantor
Gruumsh
Kurtulmak
Set
Tiamat
Urdlen
[/hide]
Healing Domain
Spells: Cure Serious Wounds (2), Heal (5)
Abilities: Empowered Healing - The following healing spells are cast as if with the empower spell feat: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds
[hide="Associated Deities"]
Berronar Truesilver
Iallanis
Ilmater
Lurue
Luthic
Sharindlar
Skoraeus Stonebones
Torm
[/hide]
Illusion Domain *
Spells: Invisibility (2), Displacement (3), Phantasmal Killer (4)
Abilities: ---
[hide="Associated Deities"]
Akadi
Azuth
Baravar Cloakshadow
Cyric
Mystra
Sehanine Moonbow
[/hide]
Knowledge Domain
Spells: Identify (1), Knock (2), Clairaudience/Clairvoyance (3), True Seeing (4), Legend Lore (6)
Abilities: ---
[hide="Associated Deities"]
Anghaarradh
Annam
Azuth
Deep Sashelas
Deneir
Dugmaren Brightmantle
Dumathoin
Gond
Gwaeron Windstrom
Hathor
Ilsensine
Labelas Enoreth
Memnor
Milil
Mystra
Null
Oghma
Savras
Sehanine Moonbow
Shar
Siamorphe
Skoraeus Stonebones
Thoth
Tyr
Waukeen
[/hide]
Law Domain *
Spells: Clarity (2), Hold Monster (5)
Abilities: Turn Outsiders
[hide="Associated Deities"]
Arvoreen
Azuth
Bahamut
Bane
Berronar Truesilver
Clangeddin Silverbeard
Cyrrollalee
Deep Duerra
Gaerdal Ironhand
Gargauth
Garl Glittergold
Gorm Gulthyn
Helm
Hoar
Horus-Re
Ilmater
Ilsensine
Jergal
Kelemvor
Kurtulmak
Laduguer
Loviatar
Moradin
Nobanion
Null
Osiris
Red Knight
Savras
Sekolah
Siamorphe
Tiamat
Torm
Tyr
Set
Ulutiu
Urogalan
Yondalla
[/hide]
Luck Domain *
Spells: True Strike (1), Bestow Curse (2), Protection from Spells (6)
Abilities: Bonus Feat - Defensive Roll
[hide="Associated Deities"]
Abbathor
Bahamut
Besheba
Brandobaris
Erevan Ilesere
Haela Brightaxe
Mask
Oghma
Tymora
Vergadain
[/hide]
Magic Domain
Spells: Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5)
Abilities: ---
[hide="Associated Deities"]
Annam
Azuth
Corellon Larethian
Hanali Celanil
Ilsensine
Isis
Laduguer
Mystra
Savras
Set
Thoth
Velsharoon
[/hide]
Metal Domain *
Spells: Shelgarn's Persistent Blade (1), Darkfire (2), Keen Edge (5)
Abilities: 1/day, add temporary fire damage to your weapon for one round/level: +1 Fire damage for non-hammer weapons, and +1d4 Fire damage for hammers. This should stack with Darkfire.
[hide="Associated Deities"]
Dumathoin
Flandal Steelskin
Gond
Grumbar
Laduguer
[/hide]
Nobility Domain *
Spells: Rallying Cry (1), Charm Person (2), See Invisibility (3)
Abilities: ---
[hide="Associated Deities"]
Bahamut
Lathander
Milil
Nobanion
Red Knight
Siamorphe
[/hide]
Ooze Domain *
Spells: Grease (1), Stinking Cloud (3), Evard's Black Tentacles (4)
Abilities: Command Slimes
[hide="Associated Deities"]
Ilsensine
Ghaunadaur
Laogzed
[/hide]
Orc Domain *
Spells: Prayer (2), Blood Frenzy (3), War Cry (5)
Abilities: Racial Power
[hide="Associated Deities"]
Bahgtru
Gruumsh
Ilneval
Luthic
Shargaas
Yurtrus
[/hide]
Planning Domain *
Spells: Identify (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
[hide="Associated Deities"]
Gond
Helm
Red Knight
Siamorphe
Ubtao
[/hide]
Plant Domain
Spells: Barkskin (2), Creeping Doom (7)
Abilities: Turn Vermin
[hide="Associated Deities"]
Anghaarradh
Annam
Baervan Wildwanderer
Chauntea
Eldath
Fenmarel Mestarine
Gwaeron Windstrom
Hiatea
Mielikki
Osiris
Rillifane Rallathil
Sheela Peryroyl
Shiallia
Silvanus
Solonor Thelandira
Thard Harr
Ubtao
[/hide]
Portal Domain *
Spells: Summon creature III (2), Dismissal (3), Displacement (4)
Abilities: Portal Sense - automatic supernatural ability to detect nearby hidden portals using Wisdom
[hide="Associated Deities"]
Eilistraee
Shaundakul
[/hide]
Protection Domain
Spells: Minor Globe of Invulnerability (4), Energy Buffer (5)
Abilities: Divine Protection - The cleric is able to cast an improved form of Sanctuary that sets the save difficulty class at 10 + Cha Modifier + Cleric Level. This has a duration of 1 round per caster level + the cleric's Charisma modifier
[hide="Associated Deities"]
Anghaarradh
Arvoreen
Baravar Cloakshadow
Berronar Truesilver
Chauntea
Corellon Larethian
Deneir
Dumathoin
Eldath
Gaerdal Ironhand
Garl Glittergold
Geb
Gorm Gulthyn
Helm
Hanali Celanil
Kelemvor
Laduguer
Lathander
Marthammor Duin
Moradin
Nephthys
Rillifane Rallathil
Selune
Shaundakul
Silvanus
Skoraeus Stonebones
Stronmaus
Sune
Tempus
Torm
Tymora
Ubtao
Ulutiu
Urogalan
Valkur
Waukeen
Yondalla
[/hide]
Renewal Domain *
Spells: Cure Moderate Wounds (1), Remove disease (2), Restoration (3)
Abilities: ---
[hide="Associated Deities"]
Anghaarradh
Kossuth
Lathander
Shiallia
Silvanus
[/hide]
Repose Domain *
Spells: Remove disease (2), Death ward (3), Undeath to Death (5)
Abilities: Bonus Feat - Favored Enemy (Undead)
[hide="Associated Deities"]
Jergal
Kelemvor
[/hide]
Reptilian Domain *
Spells: Magic Fang (1), Greater Magic Fang (2), Poison (3)
Abilities: Command Lizards
[hide="Associated Deities"]
Kurtulmak
Sebek
Set
Tiamat
Ubtao
[/hide]
Retribution Domain *
Spells: Death Armor (2), Death ward (3), Elemental Shield (4)
Abilities: Bonus Feat - Divine Might
[hide="Associated Deities"]
Hoar
Loviatar
Tyr
Uthgar
[/hide]
Rune Domain *
Spells: Identify (1), Glyph of Warding (2), Delayed Blast Fireball (4)
Abilities: Bonus Feat - Scribe Scroll
[hide="Associated Deities"]
Deneir
Jergal
Mystra
[/hide]
Sea Caves Domain *
Spells: Ironguts (1), Drown (5)
Abilities: Underwater Breathing - boosts the length of time which you can stay underwater before drowning
[hide="Associated Deities"]
Blibdoolpoolp
Deep Sashelas
Istishia
Sekolah
Ulutiu
Umberlee
Valkur
[/hide]
Spells Domain *
Spells: Lesser Dispel (1), Shield (2), Lesser Spell Breach (4), Feeblemind (6)
Abilities: ---
[hide="Associated Deities"]
Azuth
Mystra
Savras
Thoth
[/hide]
Spider Domain *
Spells: Web (1), Poison (3)
Abilities: Command Spiders
[hide="Associated Deities"]
Lolth
Selvetarm
[/hide]
Strength Domain
Spells: Divine Power (3), Stoneskin (5)
Abilities: Divine Strength- The cleric gains a bonus to Strength equal to 2 + 1 per 3 class levels. This has a duration of 5 rounds + the cleric's Charisma modifier
[hide="Associated Deities"]
Anhur
Bahgtru
Clangeddin Silverbeard
Garagos
Great Mother
Gruumsh
Helm
Iallanis
Ilmater
Lathander
Loviatar
Malar
Sekolah
Tempus
Torm
Ulutiu
Uthgar
[/hide]
Storm Domain *
Spells: Gust of Wind (2), Call Lightning (3), Ice Storm (5)
Abilities: Bonus Feat - Resist Energy (Electricity)
[hide="Associated Deities"]
Auril
Aerdrie Faenya
Bahamut
Istishia
Talos
Umberlee
[/hide]
Suffering Domain *
Spells: Ray of Enfeeblement (1), Death Armor (2), Enervation (5)
Abilities: ---
[hide="Associated Deities"]
Ilmater
Jergal
Kossuth
Loviatar
Talona
[/hide]
Sun Domain
Spells: Searing Light (2), Sunbeam (7)
Abilities: Exceptional Turning - Add 1d6 to all turning checks to determine the maximum Hit Die of undead turned. Also add 1d4 to the number of undead turned.
[hide="Associated Deities"]
Annam
Hiatea
Horus-Re
Iallanis
Lathander
[/hide]
Trade Domain *
Spells: Identify (1), Knock (2), See Invisibility (3)
Abilities: Bonus Feat - Skill Focus (Appraise)
[hide="Associated Deities"]
Abbathor
Shaundakul
Vergadain
Waukeen
[/hide]
Travel Domain
Spells: Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5)
Abilities: ---
[hide="Associated Deities"]
Akadi
Baervan Wildwanderer
Brandobaris
Fenmarel Mestarine
Gwaeron Windstrom
Hoar
Istishia
Kelemvor
Lliira
Marthammor Duin
Mielikki
Oghma
Sehanine Moonbow
Selune
Sharess
Shaundakul
Tymora
Vhaeraun
Waukeen
[/hide]
Trickery Domain
Spells: Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5)
Abilities: Divine Trickery - Bonus to hide, bluff, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 caster levels. This effect lasts for 5 turns + the cleric's charisma modifier
[hide="Associated Deities"]
Abbathor
Akadi
Baravar Cloakshadow
Besheba
Brandobaris
Cyric
Diirinka
Erevan Ilesere
Gargauth
Garl Glittergold
Hlal
Hruggek
Lolth
Maglubiyet
Mask
Memnor
Moander
Oghma
Sharess
Shargaas
Surtr
Vergadain
Vhaeraun
[/hide]
Undeath Domain *
Spells: Stone Bones (1), Negative Energy Burst (3)
Abilities: Turning Boost - same as Sun domain
[hide="Associated Deities"]
Kiaransalee
Orcus
Velsharoon
[/hide]
War Domain
Spells: Cat's Grace (2), Aura of Vitality (7)
Abilities: Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 caster levels to dexterity, constitution, attack rolls and damage. As well, the cleric gains damage reduction twice this amount. The effect will last for 5 rounds + charisma modifier
[hide="Associated Deities"]
Anhur
Arvoreen
Clangeddin Silverbeard
Corellon Larethian
Deep Duerra
Gaerdal Ironhand
Garagos
Gorm Gulthyn
Gruumsh
Haela Brightaxe
Hruggek
Ilneval
Kurtulmak
Red Knight
Sekolah
Selvetarm
Shevarash
Solonor Thelandira
Surtr
Tempus
Tyr
Uthgar
Vaprak
[/hide]
Water Domain
Spells: Poison (3), Ice Storm (5)
Abilities: Turn Elementals
[hide="Associated Deities"]
Auril
Blibdoolpoolp
Deep Sashelas
Eldath
Isis
Istishia
Sebek
Silvanus
Umberlee
[/hide]

Racial Powers
Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves/drow and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.

(*) Requires Custom Domains Override

Howlando

QuoteFaerun Pantheon
Major Deities
Azuth
Domains: Illusion, Knowledge, Magic, Illusion, Law, Spells
Allowed Alignments: LG, LN, LE

Bane
Domains: Destruction, Evil, Hatred, Law
Allowed Alignments: LN, LE, NE

Chauntea
Domains: Animal, Earth, Good, Plant, Protection, Renewal
Allowed Alignments: LG, NG, CG, N

Cyric
Domains: Chaos, Destruction, Evil, Illusion, Trickery
Allowed Alignments: CN, NE, CE

Helm
Domains: Law, Planning, Protection, Strength
Allowed Alignments: LG, LN, LE

Ilmater
Domains: Good, Healing, Law, Strength, Suffering
Allowed Alignments: LG, NG, LN

Kossuth
Domains: Destruction, Fire, Renewal, Suffering
Allowed Alignments: LG, NG, LN, N, CN, LE, NE

Lolth
Domains: Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery
Allowed Alignments: CN, NE, CE

Malar
Domains: Animal, Chaos, Evil, Strength
Allowed Alignments: CE, CN, NE

Mask
Domains: Darkness, Evil, Trickery, Luck
Allowed Alignments: CE, LE, NE

Mystryl
Domains: Chaos, Illusion, Knowledge, Magic, Spell, Rune
Allowed Alignments: CN, CG, CE, TN

Oghma
Domains: Knowledge, Travel, Trickery, Luck, Charm
Allowed Alignments: Any

Selûne
Domains: Chaos, Good, Protection, Travel
Allowed Alignments: CG, CN, NG

Shar
Domains: Cavern, Darkness, Evil, Knowledge
Allowed Alignments: CE, LE, NE

Shaundakul
Domains: Air, Chaos, Portal, Protection, Travel, Trade
Allowed Alignments: CE, CG, CN

Silvanus
Domains: Animal, Plant, Protection, Water, Renewal
Allowed Alignments: CN, LN, TN, NE, NG

Tempus
Domains: Chaos, Protection, Strength, War
Allowed Alignments: CE, CG, CN

Tyr
Domains: Good, Knowledge, Law, War, Retribution
Allowed Alignments: LG, LN, NG

Tyche
Domains: Luck, Chaos, Fate
Allowed Alignments: CG, CN, CE

Umberlee
Domains: Chaos, Destruction, Evil, Water, Sea Caves, Storm
Allowed Alignments: CE, CN, NE

Uthgar
Domains: Animal, Chaos, Strength, War, Retribution
Allowed Alignments: CG, CN, TN, NG, CE

Waukeen
Domains: Knowledge, Protection, Travel, Trade
Allowed Alignments: CN, LN, TN, NE, NG


Minor
Akadi
Domains: Air, Illusion, Travel, Trickery
Allowed Alignments: CN, LN, NE

Auril
Domains: Air, Evil, Water, Storm
Allowed Alignments: CN, LN, NE

Deneir
Domains: Good, Knowledge, Protection, Rune
Allowed Alignments: CG, LG, NG

Finder  Wyvernspur
Domains: Chaos, Charm, Renewal
Allowed Alignments: CG, CN, CE

Garagos
Domains: Chaos, Destruction, Strength, War
Allowed Alignments: CE, CG, CN

Gargauth
Domains: Evil, Law, Trickery, Charm
Allowed Alignments: LE, LN, NE

Grumbar
Domains: Cavern, Earth, Metal
Allowed Alignments: CN, LN, N, NE, NG

Hoar
Domains: Law, Travel, Fate, Retribution
Allowed Alignments: LE, LG, LN

Istishia
Domains: Destruction, Sea Caves, Travel, Water, Storm
Allowed Alignments: CN, LN, TN, NE, NG

Jergal
Domains: Death, Law, Fate, Repose, Rune, Suffering
Allowed Alignments: LE, LG, LN

Red Knight
Domains: Law, War, Nobility, Planning
Allowed Alignments: LE, LG, LN

Savras
Domains: Knowledge, Law, Magic, Spells, Fate
Allowed Alignments: LE, LG, LN

Sharess
Domains: Chaos, Good, Travel, Trickery, Charm
Allowed Alignments: CG, CN, NG

Talona
Domains: Chaos, Destruction, Evil, Suffering
Allowed Alignments: CE, CN, NE

Ulutiu
Domains: Animal, Law, Sea Caves, Protection, Strength
Allowed Alignments: LE, LG, LN

Velsharoon
Domains: Death, Evil, Magic, Undeath
Allowed Alignments: CE, LE, NE


Dwarven Pantheon
Abbathor
Domains: Dwarf, Evil, Trickery, Luck, Trade
Allowed Alignments: CN, LE, NE

Berronar Truesilver
Domains: Dwarf, Good, Healing, Law, Protection
Allowed Alignments: LG, LN, NG

Clangeddin Silverbeard
Domains: Dwarf, Strength, Law, Good, War
Allowed Alignments: LG, LN, NG

Deep Duerra
Domains: Dwarf, Evil, Law, War
Allowed Alignments: LE, LN, NE

Dugmaren Brightmantle
Domains: Chaos, Dwarf, Good, Knowledge
Allowed Alignments: CG, CN, NG

Dumathoin
Domains: Cavern, Dwarf, Earth, Knowledge, Metal, Protection
Allowed Alignments: CN, TN, NE, NG, LN

Gorm Gulthyn
Domains: Dwarf, Good, Law, Protection, War
Allowed Alignments: LG, LN, NG

Haela Brightaxe
Domains: Chaos, Good, Dwarf, War, Luck
Allowed Alignments: CG, CN, NG

Laduguer
Domains: Dwarf, Evil, Law, Magic, Metal, Protection
Allowed Alignments: LE, LN, NE

Marthummor Duin
Domains: Dwarf, Good, Protection, Travel
Allowed Alignments: CG, LG, NG

Moradin
Domains: Dwarf, Earth, Good, Law, Protection
Allowed Alignments: LG, LN, NG

Sharlindlar
Domains: Chaos, Dwarf, Good, Healing
Allowed Alignments: CG, CN, NG

Thard Harr
Domains: Animal, Chaos, Dwarf, Good, Plant
Allowed Alignments: CG, CN, NG

Vergadain
Domains: Dwarf, Luck, Trickery, Trade
Allowed Alignments: CN, TN, NE, NG, LN

Elven Pantheon
Shevarash
Domains: Elf, War, Retribution
Allowed Alignments: NE, TN, CE, CN

Gnome Pantheon
Baervan Wildwanderer
Domains: Animal, Gnome, Good, Plant, Travel
Allowed Alignments: CG, LG, NG

Baravar Cloakshadow
Domains: Gnome, Good, Illusion, Protection, Trickery
Allowed Alignments: CG, LG, NG

Callarduran Smoothhands
Domains: Cavern, Earth, Gnome
Allowed Alignments: CN, N, NE, NG, LN

Flandal Steelskin
Domains: Gnome, Good, Metal
Allowed Alignments: CG, LG, NG

Gaerdal Ironhand
Domains: Gnome, Good, Law, Protection, War
Allowed Alignments: LG, LN, NG

Garl Glittergold
Domains: Gnome, Good, Law, Protection, Trickery
Allowed Alignments: LG, LN, NG

Segojan Earthcaller
Domains: Cavern, Earth, Gnome, Good
Allowed Alignments: CG, LG, NG

Urdlen
Domains: Chaos, Earth, Evil, Gnome, Hatred
Allowed Alignments: CE, CN, NE

Halfling Pantheon
Arvoreen
Domains: Good, Halfling, Law, Protection, War
Allowed Alignments: LG, LN, NG

Brandobaris
Domains: Halfling, Travel, Trickery, Luck
Allowed Alignments: CN, TN, NE, NG, LN

Cyrrollalee
Domains: Good, Halfling, Law
Allowed Alignments: LG, LN, NG

Sheela Peryroyl
Domains: Air, Plant, Halfling
Allowed Alignments: CN, TN, NE, NG, LN

Urogalan
Domains: Death, Earth, Protection, Halfling, Law
Allowed Alignments: LE, LG, LN

Yondalla
Domains: Good, Protection, Halfling, Law
Allowed Alignments: LG, LN, NG

Mulhorandi Pantheon
Sebek
Domains: Animal, Evl, Water, Reptilian
Allowed Alignments: CN, LN, NE

Set
Domains: Air, Darkness, Evil, Hatred, Law, Magic, Reptilian
Allowed Alignments: LE, LN, NE

Orc Pantheon
Bahgtru
Domains: Evil, Strength, Chaos, Orc
Allowed Alignments: CE, CN, NE

Gruumsh
Domains: Evil, Strength, War, Hatred, Orc, Cavern, Chaos
Allowed Alignments: CE, CN, NE

Ilneval
Domains: Destruction, Evil, War, Orc
Allowed Alignments: CN, LN, NE

Luthic
Domains: Cavern, Earth, Evil, Healing, Orc
Allowed Alignments: CN, LN, NE

Shargaas
Domains: Chaos, Darkness, Evil, Trickery, Orc
Allowed Alignments: CE, CN, NE

Yurtrus
Domains: Death, Destruction, Evil, Orc
Allowed Alignments: CN, LN, NE

Dead/Unresponsive Deities
Aerdrie Faenya
Domains: Air, Animal, Chaos, Good, Elf, Storm
Allowed Alignments: CG, CN, NG

Angharradh
Domains: Good, Knowledge, Plant, protection, Chaos, Elf, Renewal
Allowed Alignments: CG, CN, NG

Anhur
Domains: Chaos, Good, Strength, War
Allowed Alignments: CG, CN, NG

Beshaba
Domains: Chaos, Evil, Luck, Trickery, Fate
Allowed Alignments: CE, CN, NE

Corellon Larethian
Domains: Good, Magic, Protection, War, Chaos, Elf
Allowed Alignments: CG, CN, NG

Deep Sashelas
Domains: Good, Knowledge, Water, Caverns, Chaos, Elf
Allowed Alignments: CG, CN, NG

Eilistraee
Domains: Good, Chaos, Drow, Elf, Portal, Charm
Allowed Alignments: CG, CN, NG

Eldath
Domains: Good, Plant, Protection, Water
Allowed Alignments: CG, CN, NG

Erevan Ilesere
Domains: Trickery, Luck, Elf, Chaos
Allowed Alignments: CE, CG, CN

Fenmarel Mestarine
Domains: Animal, Chaos, Elf, Plant, Travel
Allowed Alignments: CE, CG, CN

Geb
Domains: Cavern, Earth, Protection
Allowed Alignments: CN, TN, NE, NG, LN

Gond
Domains: Earth, Fire, Knowledge, Metal, Planning
Allowed Alignments: Any

Gwaeron Windstrom
Domains: Animal, Good, Knowledge, Plant, Travel
Allowed Alignments: CG, LG, NG

Hanali Celanil
Domains: Chaos, Elf, Good, Magic, Protection
Allowed Alignments: CG, CN, NG

Hathor
Domains: Good, Knowledge
Allowed Alignments: CG, LG, NG

Horus-Re
Domains: Good, Law, Sun
Allowed Alignments: LG, LN, NG

Isis
Domains: Good, Magic, Water
Allowed Alignments: CG, LG, NG

Kelemvor
Domains: Protection, Travel, Law, Fate, Repose
Allowed Alignments: LE, LG, LN

Labelas Enoreth
Domains: Good, Knowledge, Chaos, Elf
Allowed Alignments: CG, CN, NG

Lathander
Domains: Good, Protection, Strength, Sun, Nobility, Renewal
Allowed Alignments: CG, LG, NG

Lliira
Domains: Chaos, Good, Travel, Charm
Allowed Alignments: CG, CN, NG

Loviatar
Domains: Evil, Law, Strength, Retribution, Suffering
Allowed Alignments: LE, LN, NE

Lurue
Domains: Animal, Chaos, Good, Healing
Allowed Alignments: CG, CN, NG

Mielikki
Domains: Animal, Good, Plant, Travel
Allowed Alignments: CG, LG, NG

Milil
Domains: Good, Knowledge, Charm, Nobility
Allowed Alignments: CG, LG, NG

Nephthys
Domains: Chaos, Good, Protection
Allowed Alignments: CG, CN, NG

Nobanion
Domains: Animal, Good, Law, Nobility
Allowed Alignments: LG, LN, NG

Osiris
Domains: Death, Good, Law, Plant
Allowed Alignments: LG, LN, NG

Rillifane Rallathil
Domains: Chaos, Elf, Good, Plant, Protection
Allowed Alignments: CG, CN, NG

Sehanine Moonbow
Domains: Chaos, Elf, Good, Illusion, Knowledge, Travel
Allowed Alignments: CG, CN, NG

Shiallia
Domains: Animal, Good, Plant, Renewal
Allowed Alignments: CG, LG, NG

Siamorphe
Domains: Knowledge, Law, Nobility, Planning
Allowed Alignments: LE, LG, LN

Solonor Thelandira
Domains: Chaos, Elf, Good, Plant, War
Allowed Alignments: CG, CN, NG

Sune
Domains: Chaos, Good, Protection, Charm
Allowed Alignments: CG, CN, NG

Talos
Domains: Chaos, Destruction, Evil, Fire, Storm
Allowed Alignments: CE, CN, NE

Thoth
Domains: Knowledge, Magic, Spells
Allowed Alignments: CN, TN, NE, NG, LN

Tiamat
Domains: Evil, Law, Reptilian, Hatred
Allowed Alignments: LE, LN, NE

Torm
Domains: Good, Healing, Law, Protection, Strength
Allowed Alignments: LG, LN, NG

Tymora
Domains: Chaos, Good, Protection, Travel, Luck
Allowed Alignments: CG, CN, NG

Ubtao
Domains: Plant, Protection, Reptilian, Planning
Allowed Alignments: CN, LN, TN, NE, NG

Valkur
Domains: Animal, Law, Sea Caves, Protection, Strength
Allowed Alignments: LE, LG, LN

Howlando

Including the NWN displayed name:

DOMAIN (NWN displayed name)
Feat: If any
N: Nth-level(circle) spell
Deities: ...
---
FATE (Destiny)
Feat: Uncanny Dodge
1: True Strike
2: See Invisibility
3: Clairaudience/Clairvoyance
Deities: Beshaba, Hathor, Hoar, Jergal, Kelemvor, Myrkul, Savras.
---
CHARM (Charmed)
Feat: None
1: Charm Person
2: Aura of Glory
3: Charm Monster
Deities: Eilistraee, Finder Wyvernspur, Gargauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryroyl, Sune.
---
NOBILITY (Noble)
Feat: None
1: Rallying Cry
2: Charm Person
3: See Invisibility
Deities: Horus-Re, Lathander, Milil, Nobanion, Red Knight, Siamorphe.
---
PLANNING (Plot)
Feat: Extend Spell
1: Identify
2: See Invisibility
3: Clairaudience/Clairvoyance
Deities: Gond, Helm, Ilneval, Red Knight, Siamorphe, Ubtao.
---
RENEWAL (Renewal)
Feat: None
1: Cure Moderate Wounds
2: Remove Disease
3: Restoration
Deities: Angharradh, Chauntea, Finder Wyvernspur, Kossuth, Lathander, Shiallia, Silvanus.
---
REPOSE (Rest)
Feat: Favored Enemy: Undead
2: Remove Disease
3: Death Ward
5: Undeath to Death
Deities: Jergal, Kelemvor, Osiris, Urogalan.
---
RETRIBUTION (Vengeance)
Feat: Divine Might
2: Death Armor
3: Death Ward
4: Elemental Shield
Deities: Hoar, Horus-Re, Kiaransalee, Loviatar, Osiris, Shevarash, Tyr, Uthgar.
---
RUNE (Runestone)
Feat: Scribe Scroll
1: Identify
2: Glyph of Warding
4: Delayed Blast Fireball
Deities: Deneir, Dugmaren Brightmantle, Jergal, Mystra, Thoth.
---
STORM (Stormwalker)
Feat: Resist Energy: Electricity
2: Gust of Wind
3: Call Lightning
5: Ice Storm
Deities: Aerdrie Faenya, Anhur, Auril, Isis, Istishia, Talos, Umberlee.
---
SUFFERING (Pain)
Feat: None
1: Ray of Enfeeblement
2: Death Armor
5: Enervation
Deities: Ilmater, Jergal, Kossuth, Loviatar, Talona, Yurtrus.
---
TRADE (Barter)
Feat: Skill Focus Appraise
1: Identify
2: Knock
3: See Invisibility
Deities: Abbathor, Nephthys, Shaundakul, Vergadain, Waukeen.