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Messages - Astegard

#1
I think they already did no?
https://wiki.efupw.com/index.php?title=Item_Changes#Default_Weapons

"Spears, Short Spears, and Halberds have been given increased attack range. "
#2
Suggestions / Re: Spells Suggestions Thread
March 10, 2025, 09:55:51 AM
Spell: Curse of Blades / Mass Curse of Blades.

"On failed save, the subject take a -2 penalty to Dodge AC and dispels the effects of Shield, Shield of Faith, and Shield Other.

    Greater Spell Focus: Necromancy increases the AC penalty to -3"

With the introduction of "protect"  to provide long term deflection (vs shield previously) I feel the spell has fallen off. The area of effect of the mass variant also seems to small to reliably hit a 3rd slot worthy amount of enemies with.

Maybe another suggestion seeing the new prevalence in DI on both PC and NPC characters is to change the spell to apply vulnerability to slashing/blunt/piercing rather than reduce AC.
#3
As a form of enhanced premonition giving astronomers the jump spell would seem fitting.
Lacking personal invisibility they are also more prone to AoO from movement than other supporting classes and this might help if they invest 1 point in tumble + the spell buff.
#4
Thanks again Halfbrood!
Great DM content and Characters!
#5
Thanks for all you do Halfbrood!

The pillar of stability in all this chaos.
(that said your grease pillars shall forever haunt my dreams)
#6
My suggestion is to have the gallant swashbucklers add their CHA mod to their AC as long as they are not using a shield or offhand weapon.

1. to incentivize  no shield swashbucklers
2. to match their description of "  excels both in combat situations and social interactions, making her a versatile character indeed. "

Currently the split between STR/DEX/INT they require makes CHA a tough choice to take without some merit though I do think it would fit the class fantasy.
If it could also be used to prevent shield use which in my opinion does not fit the class fantasy that would be cool.

I think both un-buffed and buffed mod might work but i'll leave that to the balance pro's.
#7
Adjust the slaver perk to give exotic at lvl 1 instead of 5 to allow weapon focus/specialization in weapons earlier.
Also annoying should you die to below 5 and cant use your weapons anymore.

Perk in question:
https://wiki.efupw.com/index.php?title=Fighter_Perks#Slaver
#8
I feel they might just start using /c recall then. (thought dont think its works in combat so more limited.

I have seen it used as well yes where summons (especially undead) are told to " stay in place "
While the summoner invis runs through a zone so their summons are not detected but they dont have to invis them.

its a tough one to implement.
#9
Suggestions / Re: Perk Suggestion Thread
December 22, 2022, 11:50:29 AM
A perk that has synergy with curses and cursed gear.

Aka regular buffs like bulls etc actually harm them giving minus attributes.
But spells like curse give them +2 to all attributes across the board.

Idea is that normally negative spells, gear and diseases buff them instead.
#10
The Thug feat duration increase to rage is not calculated into all furor effects.
Change mentioned here:
https://discord.com/channels/422865590814769163/594162994724864030/957427207242915850

Tested with https://wiki.efupw.com/index.php?title=Barbarian_Rage#Inspiring_Rage
#11
Currently /c roll bluff check does not really work as people instantly OOC know you are bluffing and become hyper aware of what you are doing.
So my suggestion is to add a part of your bluff skill to the visible (yellow text that pops up) part of all or fitting check rolls.

For example.
10 str 0 bluff = "X's strength is average"
10 str 20 bluff= "X's strength is impressive"

Etc
That way you can really use bluff in a flexible way.
Maybe add a toggle to turn in on/off.
#12
Improved invisibility also has a hard counter in "invisibility purge" which removes both the invisibility as well as the evasion % chance.
Improved invis is also mainly used for the 50% evasion that lasts long. So if stoneskin is buffed it would just be combined with displacement making fighter types a lot stronger with potions so if implemented should be a Caster only thing.
The 5/+4 also further hard nerfs dual wield builds and promotes big damage to get over DR. (aka high crits) so doubt that's desirable.

Honestly a very tough thing to change with a ton of aspects. I would not know where to go.
Maybe a % to slash/blunt/pierce rather than 5/+4 dr as this scales with damage taken rather than affecting 1h very hard?
#13
Suggestions / Re: Gloves of the Fat-Fingered Rogue
January 05, 2022, 02:55:44 PM
its because every dweeb/bandit/thug type NPC can drop these.
#14
General Discussion / Re: A Message
December 26, 2021, 07:31:40 PM
Happy holidays to all!
#15
Suggestions / Re: Planar Sickness System TO Stress system
December 12, 2021, 08:58:21 AM
What Relieves stress?
Well made food and drink
Going fishing
A good trip on some drugs
Meditating, prayer, sitting around a campfire or walking around nice places (pretty forests , churches, taverns)
Certain spells or the prayers of a cleric
A beautiful performance by a bard.