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Messages - CoffeeBean

#1
Correspondence / Zina of Zina's Emporium
October 15, 2024, 01:45:25 AM
Hello,

I am a representative of the Fourth's legion Janissaries; under the approval of Soldier Zoturu. I write to you now on concern related to an item within your catalogue called 'The Snaked charmers' rod of Command' and it's tangential relation to the unholy Wyrm. While it isn't necessarily illegal to buy and sell the item, that aforementioned tangential link does raise some concerns.

We will need to speak in-person at the soonest possibility.

Innocence proves nothing,
Scarab Din
#2
Suggestions / Alignment change option
September 19, 2024, 09:09:53 PM
Minor thing, but could a way to change ones' alignment in the start area be added? It'd be a small, but appreciated change.
#3
Suggestions / Ranger spells
August 03, 2024, 01:30:30 AM
QuoteLiving arrows
Hide
Living Arrows
Innate level: 1
School: Transmutation
Target: Self
Range: Single
Duration: 1 turn per level
Save: Harmless

Arrows and bolts you touch become alive! When you hit a creature with a bolt or arrow, the ammunition will ricochet itself into a nearby target, dealing 1d4 damage.
[close]

Entangle arrow
Hide
Entangle arrow
Innate level:  1
School: Transmutation
Range: Self
Area of effect: Single
Duration: 1 round per level or when fired
Save: reflex

At a touch, you imbue your next shot with magical roots that binds its target for 1 round per level.
**adds a the on-hit property of tangle on next arrow.
** Replaces any current imbued effect on the next arrow
SF: Transmutation - adds 10% piercing damage vulnerability per round tangled.
[close]

Imbued arrow
Hide
Imbued arrow
Innate level: 2
School: Evocation
Range: Self
Area of effect: Special
Duration: 1 turn per level or when fired

Imbue your next arrow with elemental energy that contains one of three on-hit effects:

Fire - upon hitting its target, this arrow bursts into magical flame damaging nearby targets. All creatures hit take 1d4 fire damage per 2 levels to a (max of 5d4), taking half damage on a reflex roll. Additionally, creatures hit become marked by flame- removing and preventing invisibility and concealment for 1d4 rounds

Ice - Upon hitting its target, this arrow causes the creature to take 1d6 per 4 levels of cold damage (max of 3d6) + 1 cold per level. Additionally, upon a failed fortitude save the target is chilled, becoming slowed for 2d2 rounds.

Acid - Upon hitting the target, the target takes 1d4 acid damage per round for 3 rounds. If the target dies within this time, they explode in a corrosive gas dealing 1d4 acid damage per 2 levels (maximum of 5d4) to surrounding creatures. Additionally, creatures hit by the explosion must make a will save or be dazed for 2 rounds
[close]

Arrow of Lightning
Hide
Arrow of Lightning
Innate level:  3
School: Evocation
Range: Self
Area of effect: Single
Duration: 1 round per level or when fired
Save: reflex

You shatter your next arrow into lightning that, once hits its target, wrecks havoc among your enemies. The initial target takes 1d6 per 2 levels of lightning damage (max of 5d6) or half that on a successful reflex save. The bolt then will bounce from hostile target to hostile target within its range unendingly until a reflex save is made or there is only one target left. Each bounce does 1d4 lightning damage per 3 levels (maximum 4d4 at 12).
** Difficulty Class should decrease per bounce.
[close]

Hunters' mark
Hide
Hunters' mark
Innate level:  3
School: Transmutation
Range: Long
Area of effect: Single
Duration: 1 round per level or when fired
Save: None

You mark at target with your ire and transform your animal companion into a spirit of the hunt. While under the influence of this spell, your animal companion hounds the target and gains the following benefits:

- becomes immune to attacks of opportunity
- Enters rage
- Gains darkvision
- Ignores collision
** Animal companion cannot see invisible, but remains aware of their location.
** The animal companion retains this buffs if the target is slain foe the remainder of the duration.
[close]

Additionally, I'd like to suggest removing blade thirst and aid as ranger spells, and then give rangers access to 3 level spells sooner. Maybe also give more spells per level.
#4
As I awoke- the day after I were gifted my vision of the pyre from Amelie, I recalled a dream. A dream of an inferno, swirlin' like an ashcloud; Howling like a wounded animal; the heat- the raging flame- it was unlike the desert heat of the ash, dry and suffocating. It was alive- ANGRY.

                               It still burns even now
                                                                                  within me;
                                                            A raging inferno
                                                                           Fury
#5
Suggestions / Aspect Prism Rework
July 17, 2024, 08:16:26 PM
So, given that they're pretty hard to find now days and your chances of getting the aspect you desire is 1 in 40- I'd like to make a small suggestion to towards a change in how the prisms work.

It wouldn't be too much of change, only that each prism can be used multiple times (up to about five probably), but each time it is used, the chance of success goes down as the DC for success goes up. My suggestion for ascending difficult class would be 15, 25, 35, 40, 50.
#6
Bought a book. Figured it'd be a good record my thoughts, given that so much has changed for me in the past couple days. Hells, even if I don't, at the very least this journal can be a little extra padding against the next arrow shot my way.

#7
Screen Shots & Obituaries / Re: Samton Ashworth
July 07, 2024, 08:11:42 PM
o7
#8
Working alongside my mentor was a nice change of pace, but I do envy their genuine passion for discovery. Not to say I haven't been enjoying myself, but I can't shake this nagging feeling that something is coming. That, whatever Kha'esh is searching for, will be the beginning of something awful.

All that to say this: I'm afraid.
#9
Live and drink, Boic

I am in agreement with a majority of terms presented, but there are a few specifics I would like to amend before signing. Check clauses 4,5, and 7.


Hide
Terms of Contract
The Banda Rossa Mercenary Company
and
Scribe Alric Greywood
Maribeh 10th, IY 7788


This Contract will define the terms of service as established between Scribe Alric Greywood and the Banda Rossa. Both parties are of clear mind, health, and wit when the Contract has been drafted.


To Escort and Defend Alric Greywood and company upon archeological excursions beyond the Walls of Ephia's Well.


The main goals as stated by Alric Greywood are currently the personal escort of himself during digs beyond the walls of Ephia's Well to the Giant's Road. These will include but are not limited to-
Horrid Beasts of the Wastes
Dark Witchcraft
Hostile Archeologists or Assassins
Agents of a Foreign Power
Violent Attempts to halt his Field Studies
Ancient Defenses both mundane and magical


The Terms, should both parties be in agreement are as follows.
  • A sum of One Hundred (100) dinars per Soldari for the simplistic route to the Giant's Road, a flat fee of two hundred (200) dinars for any specialty dig encountered.
  • An escort when purchased to follow in defense. Alric and Company will attend magical boons to the Soldari guards whenever such is available.
  • Any extra company in toe of the Soldari representing anyone other than the Banda Rossa will not be charged to Scribe Alric Greywood and have their rights to the spoils lessened below that of the of the Archeologists or Paid Escort.
  • Spoils of archeological nature will be forfeit by the Soldari. Mundane supply suck as waters, potions, and lesser trinkets will be split fifty-fifty (50/50) between both parties, contested objects of this category shall be decided upon via dice rolls.
  • Items of particular interest to the Soldari can be requested from Alric Greywood's mentor after such items have been thoroughly examined by the Astronomers.
  • In the event the Soldari are to encounter so named "Inheritors" a hazard pay of an extra hundred (100) dinars.
  • Changes in the current contract, such as increasing wages, must be negotiated with Alric Greywood.
  • All required Sundry and Supply will be provided by the Banda Rossa for their Soldari. This will include consumables, lodging, and travel costs for their number.


Boic Canide
Representative of the Banda Rossa


____________________
Representative of the Scribe Alric Greywood
[close]

~ Alric Greywood
#10
Correspondence / A letter to the Red Band
May 08, 2024, 10:44:50 PM
To whomever reads this,

I have a pending security contract between myself and the Banda Rossa, but  there doesn't seem to have been any progress on its completion. If possible, I would like an update on its finalization so I can actually start paying your Recluta for what we agreed.

Live and drink,
~Scribe Greywood
#11
Journals and Musings / Kha'esh and their motives
May 08, 2024, 08:40:44 PM
1) What are they seeking?
- Unknown as of now. I have speculations- research will be required. I suspect there might be clues to be found in the desert. Invest in archeological digs.

2) What is the phrase for?
- Unknown, assume it is used to enter somewhere. I'm sure I can get some answers from Colmes.

3) Why did they take control of the War?
- Possibilities:


  • A) History with orcs - The Emir doesn't seem to be the type to care too much about ancient grudges, but I could be wrong.
  • B) Control of the Spoils of War division - They're already rich, but I'm sure they're still going to care about this.
  • C) Control of important asset - The Orcs may have possession of an area or item that the Vizier has decided is of importance. By having control of the War, they can designate who guards what area- denying us the ability to see what they are up to. Research is required - again, perhaps there might be a record out in the dunes.

Assessment based of known information: There isn't enough information to make any solid conclusions, however, if it is possibility C, there will be a tell. Either as area solely held by Kha'esh or perhaps someone they mark as off limits. Whatever the case, we can't afford to remain ignorant.
#12
"I believe in a better Ephia's Well."

That's the reason I became a scribe. Because I wanted to help build a better Ephia, but why did it never occur to me that I don't know what a 'better Ephia' is?
#13
Dear Lieutenant,

Apologizes for dropping another note so quickly after my last one, but I am going to request that our talk be postponed for a little. I spoke the Sister Selsi, and as a result, would like permissions to the diplomatic report she filed after visiting Kha'esh.
 
Live and drink,
~ Scribe Greywood.
#14
Live and drink Lieutenant,

When you have the time, I would like to meet with you to discuss my previous assumptions and thoughts regarding Kardesler.

If you don't mind indulging me again, do write back.

~ Scribe Greywood.
#15
QuoteDear Legates,

I've been combing the Souk records, and, with a reasonable margin of error, have determined that, on average, the stalls are rented 170 times per month. This number was determined by combining the total number of rental over three months.

At the current price, it's affords us 1,700 dinarie a month. I would suggest raising it to 35 at a minimum and 50 at a maximum. The latter of which would increase profits by 6,800.

Live and drink,
Scribe Greywood.