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Messages - Paha

Pages: [1] 2 3 ... 78
1
Bug Reports / Re: Fixing Hitboxes
« on: November 26, 2019, 07:32:36 PM »
If possible, can you fix the wild and polymorph forms too?

As the original post said, if you want something to happen, it will help if you post names of creatures in question. If they are spoilerish, contact the man himself when possible.

2
Bug Reports / Re: Transfering herbs between healing kits
« on: October 19, 2019, 07:30:40 AM »
You can consume targeted healing kit, to take all of it's herbs into current one, just like you can use healing kit on herbs to consume and put them into the healing kit.

So in short, yes. It is intentional.

3
Bug Reports / Re: Morghul Goblin Traps sometimes fail
« on: September 24, 2019, 02:51:11 AM »
They are bit iffy. I will eventually rework them with better tools.

4
Announcements / Re: Nwsync is coming
« on: September 23, 2019, 01:15:37 PM »
We're live now.

5
Announcements / Nwsync is coming
« on: September 22, 2019, 08:23:32 PM »
We are going to be implementing Nwsync on the server in between 15-16 hours from the time of this post. The time might change a bit, pending on life situations.

Additionally, we would like to warn people that during this time, the server will go down and the initial download of the data is the full set of data you have to download clean.

This dataset needs to be fully downloaded once, after which it only downloads any addition/changes separately, and you won't have to download the full package again, if you don't delete all the nwsync files.

The full package is around 4,5 gigs, that will be compressed to more than half of that in your documents/neverwinternights/nwsync - folder.

When many people get to downloading, we can't say how much it affects the bandwidth, so time to download will most likely vary greatly.

So be aware that tomorrow bit before this current hout, you may not be able to play normally, pending on how well / how fast the downloads will go.

After Nwsync has been adopted well and good, and if no unexpected problems arise, we'll hopefully soon edit the workshop package and remove the haks from it. However you may still need to take music from there, or we might be able to share it through nwsync at some point as well, but it is most likely that for now at least you do not want to do anything to the workshop package. We'll keep you updated on that topic as it becomes more clear.

Efu DM team

6
Suggestions / Re: Customizable spell casting text
« on: September 17, 2019, 08:45:08 PM »
As it stands we have added macro function that will allow longer ones to be made, as well. Head Honcho hired our community scripters to use their spare time and they have come through. Check discord module changelog for bit of instructions, before we get them to wiki and such, with the help of our community wiki goblins.

7
Suggestions / Re: Customizable spell casting text
« on: September 16, 2019, 06:13:17 PM »
In all honesty, this is not very likely for simple reason that you can just as well do it on your own. Takes effort and doing, but it is nonetheless at your own hands.

8
Bug Reports / Re: More Webbing bugs
« on: September 09, 2019, 02:46:48 AM »
In future, we need actual specific screenshots of the thing in question and it's location in map, or more details, because otherwise we just have to blindly take a shot at which of many it might be.

9
Bug Reports / Re: Grand Fissure - Earth Seam
« on: August 27, 2019, 02:45:57 AM »
They are bashable, but problem ends up being some are unreachable as their location. I've slightly tweaked a lot of these webs in few quests, but it helps if reports are precise in exactly which of the webs are not reachable.

It often ends up being just adjusting the placement of the objects by a tiny bit.

10
Bug Reports / Re: Displacement/Mirror Image HP Bug
« on: August 17, 2019, 08:04:28 AM »
Forgot to report, but good to know.

11
What NPC sells this, is my question so I can find it, and where is it.

12
Bug Reports / Re: Rod of wonder
« on: August 09, 2019, 02:51:50 AM »
Need more details. Where it's bought, location/NPC etc.

13
Bug Reports / Re: Silas Sparrowbrooth - DC 0 Persuade
« on: August 03, 2019, 07:28:12 AM »
Fixed I hope.

14
Bug Reports / Re: Silas Sparrowbrooth - DC 0 Persuade
« on: August 02, 2019, 08:50:30 PM »
Go figure, I was thinking totally different NPC. Shows how well I remember names.

15
Bug Reports / Re: How to report a bug
« on: August 02, 2019, 05:10:29 PM »
Try to remember some of these tips and points, folks.

The easier you make for us to find a bug, area or NPC, or anything at all, the more likely we are to fix it. If people who are not familiar with something, or some part of the module, they may not have the information needed in their head and they will likely skip the bug, hoping that the original creator fixes it eventually, and you will have to wait that much longer with any issue you may have.

The more details you provide, the better.

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